Tower floor

MT3

Floor 3 of the 24-floor tower, as the game starts it. The gold shop: spend gold on HP, ATK or DEF. 27 of the 31 tower runs cited by the thesis reached it.

17monsters, 4 kinds
3 / 0 / 0yellow / blue / red doors
12items
13 × 13tiles
Maphover a tile for its stats
0
1
2
3
4
5
6
7
8
9
10
11
12
0
1
40
2
40
190
3
315
4
315
40
5
190
6
50
190
40
190
40
7
50
8
9
190
40
40
10
190
11
12
Original game tiles (24-floor sample tower, mota-js). Number on a monster = HP it costs to kill now (green: winnable, red: not). Hover any tile for its stats.
Monstersgame data (enemys.js)
monsteron floorHPATKDEFgoldEXPspecial
Green Slime25020111–
Red Slime77015222–
Bat610020533–
Skeleton211025554–
Items
itemon flooreffect
Iron Sword1An ordinary iron sword
Yellow Key8Opens one yellow door
Red Gem1ATK +3
Blue Gem1DEF +3
Blue Potion1HP +500
Tower runs that reached MT3open a run at its first turn here
agentobservationrunfirst turn hereHPATKDEFhighest floor
DeepSeek-V4-Flashfinal observation1turn 108601010MT17
DeepSeek-V4-Flashfinal observation2turn 108601010MT8
DeepSeek-V4-Flashfinal observation3turn 108601010MT17
Mistral-Medium-3.5final observation1turn 108601010MT8
Mistral-Medium-3.5final observation2turn 108601010MT4
Mistral-Medium-3.5final observation3turn 108601010MT4
Qwen3.5-397Bfinal observation1turn 108601010MT18
Qwen3.5-397Bfinal observation2turn 108601010MT8
Qwen3.5-397Bfinal observation3turn 108601010MT8
Qwen3.6-35Bfinal observation1turn 108601010MT8
Qwen3.6-35Bfinal observation2turn 108601010MT8
Qwen3.6-35Bfinal observation3turn 108601010MT16
DeepSeek-V4-Flashfirst observation1turn 108601010MT7
DeepSeek-V4-Flashfirst observation2turn 108601010MT7
DeepSeek-V4-Flashfirst observation3turn 108601010MT3
DeepSeek-V4-Flashfirst observation4turn 108601010MT7
DeepSeek-V4-Flashfirst observation5turn 108601010MT7
Qwen3.5-397Bfirst observation1turn 108601010MT7
DeepSeek-V4-Flashsecond observation1turn 108601010MT8
DeepSeek-V4-Flashsecond observation2turn 108601010MT8
DeepSeek-V4-Flashsecond observation3turn 108601010MT8
Qwen3.5-397Bsecond observation1turn 108601010MT8
DeepSeek-V4-Flashsecond observation, 2-step plans1turn 108601010MT8
DeepSeek-V4-Flashsecond observation, 3-step plans1turn 108601010MT8
DeepSeek-V4-Flashsecond observation, 5-step plans1turn 108601010MT8
DeepSeek-V4-Flashsecond observation, one plan without re-planning1turn 108601010MT3
DeepSeek-V4-Flashsecond observation, plans as long as possible1turn 108601010MT8

Stats are the hero's on arrival, before the first action on this floor. The thesis engine models 19 of the 23 scripted events up to MT21 (Table B.4), so a run's map can differ from the game's where the remaining scripts change tiles.