Tower floor

MT2

Floor 2 of the 24-floor tower, as the game starts it. Old men here give items; the engine treats them as items to collect. 27 of the 31 tower runs cited by the thesis reached it.

3monsters, 2 kinds
6 / 1 / 0yellow / blue / red doors
26items
13 × 13tiles
Maphover a tile for its stats
0
1
2
3
4
5
6
7
8
9
10
11
12
0
1
!
2
3
!
4
5
6
7
!
8
9
10
11
12
Original game tiles (24-floor sample tower, mota-js). Number on a monster = HP it costs to kill now (green: winnable, red: not). Hover any tile for its stats.
Monstersgame data (enemys.js)
monsteron floorHPATKDEFgoldEXPspecial
Gold Sentinel28503502004540–
Gold Captain19007506507770–
Items
itemon flooreffect
Red Gem4ATK +3
Blue Gem4DEF +3
Yellow Key9Opens one yellow door
Red Key1Opens one red door
Blue Potion4HP +500
Blue Key1Opens one blue door
Red Potion3HP +200
Tower runs that reached MT2open a run at its first turn here
agentobservationrunfirst turn hereHPATKDEFhighest floor
DeepSeek-V4-Flashfinal observation1turn 98601010MT17
DeepSeek-V4-Flashfinal observation2turn 98601010MT8
DeepSeek-V4-Flashfinal observation3turn 98601010MT17
Mistral-Medium-3.5final observation1turn 98601010MT8
Mistral-Medium-3.5final observation2turn 98601010MT4
Mistral-Medium-3.5final observation3turn 98601010MT4
Qwen3.5-397Bfinal observation1turn 98601010MT18
Qwen3.5-397Bfinal observation2turn 98601010MT8
Qwen3.5-397Bfinal observation3turn 98601010MT8
Qwen3.6-35Bfinal observation1turn 98601010MT8
Qwen3.6-35Bfinal observation2turn 98601010MT8
Qwen3.6-35Bfinal observation3turn 98601010MT16
DeepSeek-V4-Flashfirst observation1turn 98601010MT7
DeepSeek-V4-Flashfirst observation2turn 98601010MT7
DeepSeek-V4-Flashfirst observation3turn 98601010MT3
DeepSeek-V4-Flashfirst observation4turn 98601010MT7
DeepSeek-V4-Flashfirst observation5turn 98601010MT7
Qwen3.5-397Bfirst observation1turn 98601010MT7
DeepSeek-V4-Flashsecond observation1turn 98601010MT8
DeepSeek-V4-Flashsecond observation2turn 98601010MT8
DeepSeek-V4-Flashsecond observation3turn 98601010MT8
Qwen3.5-397Bsecond observation1turn 98601010MT8
DeepSeek-V4-Flashsecond observation, 2-step plans1turn 98601010MT8
DeepSeek-V4-Flashsecond observation, 3-step plans1turn 98601010MT8
DeepSeek-V4-Flashsecond observation, 5-step plans1turn 98601010MT8
DeepSeek-V4-Flashsecond observation, one plan without re-planning1turn 98601010MT3
DeepSeek-V4-Flashsecond observation, plans as long as possible1turn 98601010MT8

Stats are the hero's on arrival, before the first action on this floor. The thesis engine models 19 of the 23 scripted events up to MT21 (Table B.4), so a run's map can differ from the game's where the remaining scripts change tiles.