Floors
The 21 single floors of the thesis and the 26 maps of the tower. Each single floor has an exact optimum, computed by the exact solver: the most HP the hero can still have when the boss falls. Open a floor for its optimal route, the episodes the models won on it, and to play it yourself; open a tower floor for its monsters and the tower runs that reached it.
Simple and complex floor
2 floors · Table 6.2
The two boss floors from the published solver's test maps: the simple floor is the running example, the complex floor the long one.
Hand-designed floors
4 floors · Tables 6.2 and 6.11
Designed for the thesis so that exactly one set of monsters and doors wins; the rule-based heuristic and random play fail on all four.
Generated floors
15 floors · Table 6.12
Generated boss floors, each checked by the exact solver: gen01 and gen02 train the prompt optimisation, gen03 to gen15 are held out.
Tower floors
26 maps · MT0 to MT23 · Table 6.13
The 24-floor tower as the game starts each floor (MT23 has three wings), with how many of the 31 tower runs cited by the thesis reached it. The whole tower is playable in the Tower Game.