Tower floor

MT1

Floor 1 of the 24-floor tower, as the game starts it. 27 of the 31 tower runs cited by the thesis reached it.

12monsters, 8 kinds
5 / 0 / 1yellow / blue / red doors
25items
13 × 13tiles
Maphover a tile for its stats
0
1
2
3
4
5
6
7
8
9
10
11
12
0
1
50
40
50
2
3
315
4
315
5
!
6
!
!
50
190
7
8
9
!
10
!
11
12
Original game tiles (24-floor sample tower, mota-js). Number on a monster = HP it costs to kill now (green: winnable, red: not). Hover any tile for its stats.
Monstersgame data (enemys.js)
monsteron floorHPATKDEFgoldEXPspecial
Green Slime35020111–
Red Slime17015222–
Bat110020533–
Skeleton211025554–
Skeleton Soldier2150402086–
Junior Mage11255025107–
Black Slime1200351055–
Beast-Man130075451310–
Items
itemon flooreffect
Yellow Key11Opens one yellow door
Red Potion7HP +200
Red Gem1ATK +3
Blue Gem1DEF +3
Blue Key2Opens one blue door
Blue Potion1HP +500
Red Key1Opens one red door
Holy Light Badge1Shows the basic facts of every monster. Press X to open it.
Tower runs that reached MT1open a run at its first turn here
agentobservationrunfirst turn hereHPATKDEFhighest floor
DeepSeek-V4-Flashfinal observation1turn 21,0001010MT17
DeepSeek-V4-Flashfinal observation2turn 21,0001010MT8
DeepSeek-V4-Flashfinal observation3turn 21,0001010MT17
Mistral-Medium-3.5final observation1turn 21,0001010MT8
Mistral-Medium-3.5final observation2turn 21,0001010MT4
Mistral-Medium-3.5final observation3turn 21,0001010MT4
Qwen3.5-397Bfinal observation1turn 21,0001010MT18
Qwen3.5-397Bfinal observation2turn 21,0001010MT8
Qwen3.5-397Bfinal observation3turn 21,0001010MT8
Qwen3.6-35Bfinal observation1turn 21,0001010MT8
Qwen3.6-35Bfinal observation2turn 21,0001010MT8
Qwen3.6-35Bfinal observation3turn 21,0001010MT16
DeepSeek-V4-Flashfirst observation1turn 21,0001010MT7
DeepSeek-V4-Flashfirst observation2turn 21,0001010MT7
DeepSeek-V4-Flashfirst observation3turn 21,0001010MT3
DeepSeek-V4-Flashfirst observation4turn 21,0001010MT7
DeepSeek-V4-Flashfirst observation5turn 21,0001010MT7
Qwen3.5-397Bfirst observation1turn 21,0001010MT7
DeepSeek-V4-Flashsecond observation1turn 21,0001010MT8
DeepSeek-V4-Flashsecond observation2turn 21,0001010MT8
DeepSeek-V4-Flashsecond observation3turn 21,0001010MT8
Qwen3.5-397Bsecond observation1turn 21,0001010MT8
DeepSeek-V4-Flashsecond observation, 2-step plans1turn 21,0001010MT8
DeepSeek-V4-Flashsecond observation, 3-step plans1turn 21,0001010MT8
DeepSeek-V4-Flashsecond observation, 5-step plans1turn 21,0001010MT8
DeepSeek-V4-Flashsecond observation, one plan without re-planning1turn 21,0001010MT3
DeepSeek-V4-Flashsecond observation, plans as long as possible1turn 21,0001010MT8

Stats are the hero's on arrival, before the first action on this floor. The thesis engine models 19 of the 23 scripted events up to MT21 (Table B.4), so a run's map can differ from the game's where the remaining scripts change tiles.