Tower floor

MT12

Floor 12 of the 24-floor tower, as the game starts it. A merchant who buys keys. 4 of the 31 tower runs cited by the thesis reached it.

17monsters, 8 kinds
3 / 3 / 0yellow / blue / red doors
11items
13 × 13tiles
Maphover a tile for its stats
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Original game tiles (24-floor sample tower, mota-js). Number on a monster = HP it costs to kill now (green: winnable, red: not). Hover any tile for its stats.
Monstersgame data (enemys.js)
monsteron floorHPATKDEFgoldEXPspecial
Gold Sentinel28503502004540–
Mid Guard41,2505004005555–
Gold Captain29007506507770–
Two-Hand Swordsman41,2006205206575–
Senior Guard11,5005604606060–
Spirit Warrior21,2009809008875–
Spirit Mage11,5008307308070Vampire
Nether Warrior12,0006805907065–
Items
itemon flooreffect
Blue Gem2DEF +3
Blue Potion2HP +500
Gem Hammer1The thief's hammer
Red Gem2ATK +3
Yellow Key2Opens one yellow door
Red Potion2HP +200
Tower runs that reached MT12open a run at its first turn here
agentobservationrunfirst turn hereHPATKDEFhighest floor
DeepSeek-V4-Flashfinal observation1turn 252971133107MT17
DeepSeek-V4-Flashfinal observation3turn 249776127121MT17
Qwen3.5-397Bfinal observation1turn 2752,368172163MT18
Qwen3.6-35Bfinal observation3turn 247865122119MT16

Stats are the hero's on arrival, before the first action on this floor. The thesis engine models 19 of the 23 scripted events up to MT21 (Table B.4), so a run's map can differ from the game's where the remaining scripts change tiles.