Tower floor

MT11

Floor 11 of the 24-floor tower, as the game starts it. The second gold shop. 4 of the 31 tower runs cited by the thesis reached it.

11monsters, 4 kinds
6 / 3 / 2yellow / blue / red doors
25items
13 × 13tiles
Maphover a tile for its stats
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Original game tiles (24-floor sample tower, mota-js). Number on a monster = HP it costs to kill now (green: winnable, red: not). Hover any tile for its stats.
Monstersgame data (enemys.js)
monsteron floorHPATKDEFgoldEXPspecial
Beast Warrior49004503305050–
Mid Guard51,2505004005555–
Two-Hand Swordsman11,2006205206575–
Senior Guard11,5005604606060–
Items
itemon flooreffect
Red Potion5HP +200
Yellow Key3Opens one yellow door
Blue Key3Opens one blue door
Red Key3Opens one red door
Blue Potion4HP +500
Gold Shield1An ordinary gold shield
Blue Gem3DEF +3
Red Gem3ATK +3
Tower runs that reached MT11open a run at its first turn here
agentobservationrunfirst turn hereHPATKDEFhighest floor
DeepSeek-V4-Flashfinal observation1turn 249571133107MT17
DeepSeek-V4-Flashfinal observation3turn 246376127121MT17
Qwen3.5-397Bfinal observation1turn 2721,968172163MT18
Qwen3.6-35Bfinal observation3turn 244465122119MT16

Stats are the hero's on arrival, before the first action on this floor. The thesis engine models 19 of the 23 scripted events up to MT21 (Table B.4), so a run's map can differ from the game's where the remaining scripts change tiles.