Tower floor

MT10

Floor 10 of the 24-floor tower, as the game starts it. The arrival area is closed by ice, which opens without a key. 4 of the 31 tower runs cited by the thesis reached it.

11monsters, 5 kinds
5 / 0 / 1yellow / blue / red doors
22items
13 × 13tiles
Maphover a tile for its stats
0
1
2
3
4
5
6
7
8
9
10
11
12
0
1
!
!
2
!
3
!
4
5
0
6
1696
7
0
1696
8
9
1696
10
78
78
11
12
Original game tiles (24-floor sample tower, mota-js). Number on a monster = HP it costs to kill now (green: winnable, red: not). Hover any tile for its stats.
Monstersgame data (enemys.js)
monsteron floorHPATKDEFgoldEXPspecial
Big Bat21506530108–
Hemp-Robe Mage2250120702017Fixed Dmg
Red Bat3550160902520–
Red-Robe Mage25004002604745Fixed Dmg
Beast Warrior29004503305050–
Items
itemon flooreffect
Blue Gem4DEF +3
Red Gem4ATK +3
Blue Potion1HP +500
Yellow Key7Opens one yellow door
Red Potion4HP +200
Blue Key2Opens one blue door
Tower runs that reached MT10open a run at its first turn here
agentobservationrunfirst turn hereHPATKDEFhighest floor
DeepSeek-V4-Flashfinal observation1turn 220807107107MT17
DeepSeek-V4-Flashfinal observation3turn 223722106121MT17
Qwen3.5-397Bfinal observation1turn 223368102121MT18
Qwen3.6-35Bfinal observation3turn 223762108119MT16

Stats are the hero's on arrival, before the first action on this floor. The thesis engine models 19 of the 23 scripted events up to MT21 (Table B.4), so a run's map can differ from the game's where the remaining scripts change tiles.