MT5
Floor 5 of the 24-floor tower, as the game starts it. The experience shop (an old man) and a key merchant. 23 of the 31 tower runs cited by the thesis reached it.
21monsters, 8 kinds
5 / 1 / 0yellow / blue / red doors
12items
13 × 13tiles
0
1
2
3
4
5
6
7
8
9
10
11
12
0
1
3100
3100
2
3100
3100
3
!
360
4
3100
360
!
360
5
!
360
6
0
0
7
120
8
120
!
!
9
0
10
0
11
0
12
| monster | on floor | HP | ATK | DEF | gold | EXP | special |
|---|---|---|---|---|---|---|---|
| Bat | 4 | 100 | 20 | 5 | 3 | 3 | – |
| Skeleton | 1 | 110 | 25 | 5 | 5 | 4 | – |
| Skeleton Soldier | 4 | 150 | 40 | 20 | 8 | 6 | – |
| Junior Mage | 5 | 125 | 50 | 25 | 10 | 7 | – |
| Black Slime | 2 | 200 | 35 | 10 | 5 | 5 | – |
| Big Bat | 2 | 150 | 65 | 30 | 10 | 8 | – |
| Beast-Man | 2 | 300 | 75 | 45 | 13 | 10 | – |
| Junior Guard | 1 | 450 | 150 | 90 | 22 | 19 | – |
| item | on floor | effect |
|---|---|---|
| Key Box | 1 | Opens every yellow door on this floor |
| Red Potion | 1 | HP +200 |
| Blue Potion | 1 | HP +500 |
| Yellow Key | 3 | Opens one yellow door |
| Blue Key | 1 | Opens one blue door |
| Red Gem | 2 | ATK +3 |
| Iron Shield | 1 | An ordinary iron shield |
| Blue Gem | 2 | DEF +3 |
| agent | observation | run | first turn here | HP | ATK | DEF | highest floor |
|---|---|---|---|---|---|---|---|
| DeepSeek-V4-Flash | final observation | 1 | turn 75 | 735 | 26 | 25 | MT17 |
| DeepSeek-V4-Flash | final observation | 2 | turn 75 | 675 | 26 | 25 | MT8 |
| DeepSeek-V4-Flash | final observation | 3 | turn 75 | 777 | 26 | 25 | MT17 |
| Mistral-Medium-3.5 | final observation | 1 | turn 69 | 351 | 23 | 25 | MT8 |
| Qwen3.5-397B | final observation | 1 | turn 75 | 620 | 26 | 25 | MT18 |
| Qwen3.5-397B | final observation | 2 | turn 75 | 783 | 26 | 25 | MT8 |
| Qwen3.5-397B | final observation | 3 | turn 75 | 620 | 26 | 25 | MT8 |
| Qwen3.6-35B | final observation | 1 | turn 75 | 744 | 26 | 25 | MT8 |
| Qwen3.6-35B | final observation | 2 | turn 75 | 756 | 26 | 25 | MT8 |
| Qwen3.6-35B | final observation | 3 | turn 74 | 651 | 30 | 21 | MT16 |
| DeepSeek-V4-Flash | first observation | 1 | turn 101 | 309 | 23 | 25 | MT7 |
| DeepSeek-V4-Flash | first observation | 2 | turn 101 | 551 | 26 | 25 | MT7 |
| DeepSeek-V4-Flash | first observation | 4 | turn 103 | 599 | 26 | 25 | MT7 |
| DeepSeek-V4-Flash | first observation | 5 | turn 115 | 605 | 26 | 25 | MT7 |
| Qwen3.5-397B | first observation | 1 | turn 108 | 551 | 26 | 25 | MT7 |
| DeepSeek-V4-Flash | second observation | 1 | turn 75 | 669 | 26 | 25 | MT8 |
| DeepSeek-V4-Flash | second observation | 2 | turn 75 | 727 | 26 | 25 | MT8 |
| DeepSeek-V4-Flash | second observation | 3 | turn 75 | 675 | 26 | 25 | MT8 |
| Qwen3.5-397B | second observation | 1 | turn 75 | 733 | 26 | 25 | MT8 |
| DeepSeek-V4-Flash | second observation, 2-step plans | 1 | turn 75 | 721 | 26 | 25 | MT8 |
| DeepSeek-V4-Flash | second observation, 3-step plans | 1 | turn 75 | 643 | 26 | 25 | MT8 |
| DeepSeek-V4-Flash | second observation, 5-step plans | 1 | turn 75 | 598 | 26 | 25 | MT8 |
| DeepSeek-V4-Flash | second observation, plans as long as possible | 1 | turn 75 | 573 | 26 | 25 | MT8 |
Stats are the hero's on arrival, before the first action on this floor. The thesis engine models 19 of the 23 scripted events up to MT21 (Table B.4), so a run's map can differ from the game's where the remaining scripts change tiles.