Tower floor

MT16

Floor 16 of the 24-floor tower, as the game starts it. The Red Demon King needs ATK above 1,000. 4 of the 31 tower runs cited by the thesis reached it.

1monsters, 1 kinds
0 / 0 / 1yellow / blue / red doors
0items
13 × 13tiles
Maphover a tile for its stats
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Original game tiles (24-floor sample tower, mota-js). Number on a monster = HP it costs to kill now (green: winnable, red: not). Hover any tile for its stats.
Monstersgame data (enemys.js)
monsteron floorHPATKDEFgoldEXPspecial
Red Demon King115,0001,0001,000100100–
Items

No items on this floor.

Tower runs that reached MT16open a run at its first turn here
agentobservationrunfirst turn hereHPATKDEFhighest floor
DeepSeek-V4-Flashfinal observation1turn 4251,933550564MT17
DeepSeek-V4-Flashfinal observation3turn 4291,839509563MT17
Qwen3.5-397Bfinal observation1turn 4624,017576668MT18
Qwen3.6-35Bfinal observation3turn 4591,249485559MT16

Stats are the hero's on arrival, before the first action on this floor. The thesis engine models 19 of the 23 scripted events up to MT21 (Table B.4), so a run's map can differ from the game's where the remaining scripts change tiles.