DeepSeek-V4-Flash, bare observation
The optimiser accepted no revision and returned the seed.
- Loop
- (1+1) loop, 6 candidates
- Task model
- DeepSeek-V4-Flash
- Teacher
- Qwen3.5-397B
- Starting prompt
- core_rules.txt
- Observation
- bare
- Training floors
- simple, gen01, gen02 · 1 episode each
- Started
- 2026-09-28 03:32
- Result file
- gepa_result_gs_dsv4flash_bare.json
Mean goal score on the training floors per candidate (click to open). Small dots: score per floor; dashed: best so far.seedmutation
Candidate 0seedscore 0.607returned as the best prompt
show827 characters
You play Magic Tower, a turn-based dungeon game on one floor. Each turn you get your state and a numbered list of the actions you can take now; you answer with one action number.
GAME RULES:
- A fight is a sequence of rounds; you hit first. Your hit = your ATK - the monster's DEF. If your ATK <= the monster's DEF you cannot damage it at all.
- The monster's hit = its ATK - your DEF; if your DEF >= its ATK it cannot hurt you. The fight ends when one side reaches 0 HP. If you reach 0 HP you lose the game.
- A door needs a key of the same colour; each key opens exactly one door and is used up.
- Walking onto an item collects it: gems raise ATK or DEF permanently, potions restore HP, keys open doors.
- HP is not restored between fights.
GOAL: kill the boss and stay alive.
End your answer with: FINAL_CHOICE: <number>
Starting prompt against the returned prompt (candidate 0)
The run returned its starting prompt unchanged.