Play

hand02

Hand-designed for the thesis: exactly one set of monsters and doors wins, and the rule-based heuristic and random play fail. Defeat the boss with as much HP as you can; the optimum is 13 HP. Click a ringed tile on the map or an action in the list. Fights cost exactly what the list says; keys open one door each.

hand02
HP137start 62
ATK / DEF9 / 4position (0,10)
Keys1 / 0 / 0yellow / blue / red
Turn2optimum 13 HP
0
1
2
3
4
5
6
7
8
9
10
0
1
!
190
2
3
182
320
4
5
24
55
190
190
6
7
190
55
8
9
2
55
24
24
10
Original game tiles (24-floor sample tower, mota-js). Number on a monster = HP it costs to kill now (green: winnable, red: not). Hover any tile for its stats.
Legal actions (2)
Turnsclick a turn to revert to it
2Collect Red Potion (+75 HP) at (0,10) (auto-collect)assisted137

The engine assists as in the thesis: it collects items and fights monsters that cost 0 HP without asking. The exact solver ( floors) computes the hints in your browser.