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gen01

Generated boss floor, checked by the exact solver; a training floor of the prompt-optimisation study. Defeat the boss with as much HP as you can; the optimum is 168 HP. Click a ringed tile on the map or an action in the list. Fights cost exactly what the list says; keys open one door each.

gen01
HP513start 470
ATK / DEF12 / 5position (8,4)
Keys0 / 0 / 0yellow / blue / red
Turn8optimum 168 HP
0
1
2
3
4
5
6
7
8
9
10
0
55
1
30
30
!
2
3
55
36
1082
4
5
6
55
7
8
9
551
10
Original game tiles (24-floor sample tower, mota-js). Number on a monster = HP it costs to kill now (green: winnable, red: not). Hover any tile for its stats.
Legal actions (2)
Turnsclick a turn to revert to it
8Collect Blue Gem (+1 DEF) at (8,4) (auto-collect)assisted513

The engine assists as in the thesis: it collects items and fights monsters that cost 0 HP without asking. The exact solver ( floors) computes the hints in your browser.