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Complex floor

The published solver's second test map: a long order of doors and fights. The published solver reports 22 HP; the exact solver finds 68. Defeat the boss with as much HP as you can; the optimum is 68 HP. Click a ringed tile on the map or an action in the list. Fights cost exactly what the list says; keys open one door each.

Complex floor
HP1000start 1000
ATK / DEF10 / 10position (7,8)
Keys1 / 1 / 0yellow / blue / red
Turn2optimum 68 HP
0
1
2
3
4
5
6
7
8
9
10
11
12
0
1088
160
1
322
2
322
368
288
3
160
4
204
288
120
288
5
6
322
120
120
7
240
3
8
120
2
1606
9
368
204
2047
10
240
2405
11
3681
12
1204
322
Original game tiles (24-floor sample tower, mota-js). Number on a monster = HP it costs to kill now (green: winnable, red: not). Hover any tile for its stats.
Legal actions (7)
Turnsclick a turn to revert to it
2Collect Yellow Key at (7,8) (auto-collect)assisted1000

The engine assists as in the thesis: it collects items and fights monsters that cost 0 HP without asking. The exact solver ( floors) computes the hints in your browser.